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proxodimec
User Number: 604147
Date Created:2002-06-23
Number of Posts: 66
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"Proxodimec" (prokhodimets) means both "vagabond" and "trickster". There's no type of terrain capable of stopping him, but, unfortunately, he can't anchor himself for long either - it's eternal movement. He is partly out of phaze, therefore, doesn't suffer the consequences of inertia on sharp turns. This also puts him out of reach for most of the existing weapons.
Creature type: cyborg.
Creature specialization: explorer.
Element: air.
Main usage: reconnaissance. |
Strengths: Out of phaze (immune to mechanical damage, protection from direct energy attack) = armour:9.
Speed, agility, pathfinding (unblockable) = speed:9.
Logically balanced construction = toughness:2, willpower:5.
Protection from air. |
Weaknesses: Non-battle unit (unable to carry heavy weaponry) = attack:1.
Short missions (unable to build).
Low battery volume.
Vulnerable to water. |
Special Skills: Magical ability: probability correction (level 3).
Robotic ability: instant analysis (level 4). |
Weapons: Needle rifle.
Shoots miniature needles made of solidified acid. The needles themselves do little damage, but once inside someone's body, immediately dissolve. Damage done by the acid then depends on target's construction. Useless against targets with highly logical construction. Useless against targets with toughness higher than 7. Requires precise aiming. Slow to reload. |
Grey forces: Grey forces fight for themselves. Usually they appear on the battlefield only after the battle has ended - to loot what's left. If made to choose sides, will cooperate with Dark Invaders rather than with anyone else. |